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While not as useful or complete as wikipedia, it was nice to have it in one volume to read through. My understanding is that this is collected from material on the website. While this is useful to get a feel for a game, it is not at all useful to compare between games played by different reviewers. The reviews are written by individuals, and vary widely.
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These sections also contain a bit about the company or series in question, and there are a few choice interviews as well. Sections are sorted by company, with a huge end section of single titles. This large tome contains reviews of a TON of graphic adventure games and series. Purchased a bundle containing this ebook, and have read that it is the preferred format to read this in - the printed version has grey scale pictures and isn't easily searchable ). These sections also contain a bit about the company An encyclopedic collection of computer adventure games, with content derived from the hardcoregaming101 website.
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This nearly comprehensive book includes reviews for over 250 games from the golden age of the graphic adventure genre, running from 1984 to roughly 2000, focusing on promiminent publishers such as: -LucasArts (Maniac Mansion, Monkey Island, Sam & Max, Grim Fandango) -Sierra On-Line (King's Quest, Space Quest, Leisure Suit Larry, Gabriel Knight) -Legend (Spellcasting, Eric the Unready, Callahan's Crosstime Saloon) -And several other popular and not-so-popular series and games (Zork, Myst, Broken Sword, The Longest Journey, Simon the Sorcerer, The Last Express, and dozens of others) -Also includes interviews with several adventure game developers, including Al Lowe (creator of Leisure Suit Larry), Corey Cole (creator of Quest for Glory), Bob Bates (founder of Legend Entertainment) and Josh Mandel (writer and designer for Sierra).moreĪn encyclopedic collection of computer adventure games, with content derived from the hardcoregaming101 website.
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A combination of storytelling and puzzle solving, they provided the ability to explore a world and experience a narrative without the need for twitchy reflexes demanded of arcade games. A huge step beyond the text-oriented games that preceded it, the genre took the world by storm, and proved immensely popular with computers over the next decade. A combination of storytelling and puzzle solving, they provided the ability to explore a world and experience In 1984, Roberta Williams of Sierra On-Line designed King's Quest, the world's first graphic adventure. In 1984, Roberta Williams of Sierra On-Line designed King's Quest, the world's first graphic adventure.